legacyShininess
The shininess value of the terrain.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public float legacyShininess { get; set; }
Remarks
You can use it to control the overall shininess value across the whole terrain when _materialType is Terrain.MaterialType.BuiltInLegacySpecular.
The valid range of this value is 0.0f to 1.0f.