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Unity Engine


treeLODBiasMultiplier

The multiplier to the current LOD bias used for rendering LOD trees (i.e. SpeedTree trees).
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public float treeLODBiasMultiplier { get; set; }

Remarks

The value by default is 1 and must be greater than 0. The exact LOD bias value used by tree rendering is _lodBias * value.
The value is not serialized with Terrain component.