activeTerrains
The active terrains in the Scene.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public static Terrain[] activeTerrains { get; }
Remarks
This returns all the active terrains in the scene. A terrain is active when the component that represents it is enabled and the GameObject it is on is active.