SetGlobalVector
Sets a global vector property for all shaders.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetGlobalVector(string, Vector4)
Sets a global vector property for all shaders.
public static void SetGlobalVector(string name, Vector4 value)
Parameters
Remarks
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in block).
PropertiesUsually this is used if you have a set of custom shaders that all use the same "global" vector (for example, wind direction). Then you can set the global property from script and don't have to setup the same vector in all materials.
Additional Resources: Shader.SetGlobalFloat, Shader.SetGlobalColor, Shader.SetGlobalTexture; Material class, ShaderLab documentation.
SetGlobalVector(int, Vector4)
Sets a global vector property for all shaders.
public static void SetGlobalVector(int nameID, Vector4 value)
Parameters
Remarks
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in block).
PropertiesUsually this is used if you have a set of custom shaders that all use the same "global" vector (for example, wind direction). Then you can set the global property from script and don't have to setup the same vector in all materials.
Additional Resources: Shader.SetGlobalFloat, Shader.SetGlobalColor, Shader.SetGlobalTexture; Material class, ShaderLab documentation.