SetGlobalMatrix
Sets a global matrix property for all shaders.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetGlobalMatrix(string, Matrix4x4)
Sets a global matrix property for all shaders.
public static void SetGlobalMatrix(string name, Matrix4x4 value)
Parameters
Remarks
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in block).
PropertiesAdditional Resources: Shader.SetGlobalColor, Shader.SetGlobalFloat; Material class, ShaderLab documentation.
SetGlobalMatrix(int, Matrix4x4)
Sets a global matrix property for all shaders.
public static void SetGlobalMatrix(int nameID, Matrix4x4 value)
Parameters
Remarks
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in block).
PropertiesAdditional Resources: Shader.SetGlobalColor, Shader.SetGlobalFloat; Material class, ShaderLab documentation.