Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetGlobalMatrix

Sets a global matrix property for all shaders.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetGlobalMatrix(string, Matrix4x4)

Sets a global matrix property for all shaders.
public static void SetGlobalMatrix(string name, Matrix4x4 value)

Parameters

name

The name of the property.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).

SetGlobalMatrix(int, Matrix4x4)

Sets a global matrix property for all shaders.
public static void SetGlobalMatrix(int nameID, Matrix4x4 value)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).