GetGlobalVectorArray
Gets a global vector array for all shaders previously set using Shader.SetGlobalVectorArray.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetGlobalVectorArray(string)
Gets a global vector array for all shaders previously set using Shader.SetGlobalVectorArray.
public static Vector4[] GetGlobalVectorArray(string name)
Parameters
The name of the property.
Returns
Type | Description |
|---|---|
| Vector4[] |
GetGlobalVectorArray(int)
Gets a global vector array for all shaders previously set using Shader.SetGlobalVectorArray.
public static Vector4[] GetGlobalVectorArray(int nameID)
Parameters
The name ID of the property retrieved by Shader.PropertyToID.
Returns
Type | Description |
|---|---|
| Vector4[] |
GetGlobalVectorArray(string, List<Vector4>)
Fetches a global vector array into a list.
public static void GetGlobalVectorArray(string name, List<Vector4> values)
Parameters
Remarks
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.
GetGlobalVectorArray(int, List<Vector4>)
Fetches a global vector array into a list.
public static void GetGlobalVectorArray(int nameID, List<Vector4> values)
Parameters
Remarks
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.