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Unity Engine


GetGlobalVectorArray

Gets a global vector array for all shaders previously set using Shader.SetGlobalVectorArray.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetGlobalVectorArray(string)

Gets a global vector array for all shaders previously set using Shader.SetGlobalVectorArray.
public static Vector4[] GetGlobalVectorArray(string name)

Parameters

name

The name of the property.

Returns

Type

Description

Vector4[]

GetGlobalVectorArray(int)

Gets a global vector array for all shaders previously set using Shader.SetGlobalVectorArray.
public static Vector4[] GetGlobalVectorArray(int nameID)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Returns

Type

Description

Vector4[]

GetGlobalVectorArray(string, List<Vector4>)

Fetches a global vector array into a list.
public static void GetGlobalVectorArray(string name, List<Vector4> values)

Parameters

name

The name of the property.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

GetGlobalVectorArray(int, List<Vector4>)

Fetches a global vector array into a list.
public static void GetGlobalVectorArray(int nameID, List<Vector4> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.