Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetGlobalMatrixArray

Sets a global matrix array property for all shaders.
Read time 2 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetGlobalMatrixArray(string, List<Matrix4x4>)

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(string name, List<Matrix4x4> values)

Parameters

name

The name of the property.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Additional Resources: Shader.SetGlobalMatrix.

SetGlobalMatrixArray(int, List<Matrix4x4>)

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Additional Resources: Shader.SetGlobalMatrix.

SetGlobalMatrixArray(string, Matrix4x4[])

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(string name, Matrix4x4[] values)

Parameters

name

The name of the property.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Additional Resources: Shader.SetGlobalMatrix.

SetGlobalMatrixArray(int, Matrix4x4[])

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in
Properties
block).
Additional Resources: Shader.SetGlobalMatrix.