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Unity Engine


simulated

Indicates whether the rigid body should be simulated or not by the physics system.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool simulated { get; set; }

Remarks

When not simulated, any attached Collider2D or Joint2D also do not participate in the physics simulation.