linearVelocityX
The X component of the linear velocity of the Rigidbody2D in world-units per second.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float linearVelocityX { get; set; }
Remarks
The linear velocity is specified as a Vector2 with components in the X and Y directions (there is no Z direction in 2D physics).
This property lets you read and write only the X component of the _linearVelocity without affecting the Y component of the _linearVelocity. This is convenient when dealing with X and Y directions in isolation.
Additional Resources: _linearVelocity, _linearVelocityY
Examples
using UnityEngine; // Ensure that the maximum horizontal speed moving right isn't larger than the configurable value.public class Example : MonoBehaviour{ public float MaximumSpeedRight = 2f; private Rigidbody2D rb; void Start() { rb = GetComponent<Rigidbody2D>(); } void FixedUpdate() { // Clamp the horizontal speed. if (rb.linearVelocityX > MaximumSpeedRight) { rb.linearVelocityX = MaximumSpeedRight; } }}