rotation
The rotation of the rigidbody.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float rotation { get; set; }
Remarks
This is the rotation around the z-axis only.
Examples
using UnityEngine; // Rotate rigidBody2D every frame. Start at 45 degrees.public class ExampleScript : MonoBehaviour{ public Rigidbody2D rigidBody2D; void Start() { rigidBody2D = GetComponent<Rigidbody2D>(); rigidBody2D.rotation = 45f; } void FixedUpdate() { rigidBody2D.rotation += 1.0f; }}