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Unity Engine


mass

Mass of the Rigidbody.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float mass { get; set; }

Remarks

The mass is given in arbitrary units, but the basic physical principles of mass apply. Newton's classic equation
force = mass x acceleration
, demonstrates that the larger an object's mass, the more force it requires to accelerate it to a given velocity. Mass also affects momentum, which is significant during collisions; an object with large mass will be moved less by a collision than an object with lower mass.
The mass can also be automatically calculated when _useAutoMass is true. In this case, you cannot set the mass property directly.
Additional Resources: _useAutoMass