Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetLocalLeft(float, bool)

Moves the left edge of this RectTransform to the specified position in its parent's coordinate space.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetLocalLeft(float value, bool preserveSize = true)

Parameters

value

The target x coordinate for the left edge, in the parent's coordinate space.

preserveSize

When true (default), the element translates so the left edge reaches
value
while width is unchanged. When false, only the left edge moves: the right edge stays fixed and RectTransform.sizeDelta is adjusted to match the new width.

Remarks

When
preserveSize
is true, adjusts RectTransform.anchoredPosition so that RectTransform.GetLocalLeft returns
value
; the element's size (RectTransform.sizeDelta) and right edge are not affected. When
preserveSize
is false, the right edge remains at its current position and the width is resized to reach
value
.