GetLocalCorners
Get the corners of the calculated rectangle in the local space of its Transform.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetLocalCorners(Vector3[])
Get the corners of the calculated rectangle in the local space of its Transform.
public void GetLocalCorners(Vector3[] fourCornersArray)
Parameters
The array that corners are filled into.
Remarks
Each corner provides its local space value. The returned array of 4 vertices is clockwise. It starts bottom left and rotates to top left, then top right, and finally bottom right. Note that bottom left, for example, is an (x, y, z) vector with x being left and y being bottom.
Note: If the RectTransform is rotated in Z then the dimensions of the RectTransform.GetLocalCorners will not be changed.
Additional Resources: RectTransform.GetWorldCorners.
using UnityEngine; // GetLocalCorners(): // Rotate the local corners and display // the corner values. public class ExampleClass : MonoBehaviour { RectTransform rt; void Start() { rt = GetComponent<RectTransform>(); DisplayLocalCorners(); } void DisplayLocalCorners() { Vector3[] v = new Vector3[4]; rt.rotation = Quaternion.AngleAxis(45, Vector3.forward); rt.GetLocalCorners(v); Debug.Log("Local Corners"); for (var i = 0; i < 4; i++) { Debug.Log("Local Corner " + i + " : " + v[i]); } } }
Additional Resources: RectTransform.GetWorldCorners.
GetLocalCorners(Span<Vector3>)
Get the corners of the calculated rectangle in the local space of its Transform.
public void GetLocalCorners(Span<Vector3> fourCorners)
Parameters
Remarks
Each corner provides its local space value. The returned array of 4 vertices is clockwise. It starts bottom left and rotates to top left, then top right, and finally bottom right. Note that bottom left, for example, is an (x, y, z) vector with x being left and y being bottom.
Note: If the RectTransform is rotated in Z then the dimensions of the RectTransform.GetLocalCorners will not be changed.
Additional Resources: RectTransform.GetWorldCorners.
using UnityEngine; // GetLocalCorners(): // Rotate the local corners and display // the corner values. public class ExampleClass : MonoBehaviour { RectTransform rt; void Start() { rt = GetComponent<RectTransform>(); DisplayLocalCorners(); } void DisplayLocalCorners() { Vector3[] v = new Vector3[4]; rt.rotation = Quaternion.AngleAxis(45, Vector3.forward); rt.GetLocalCorners(v); Debug.Log("Local Corners"); for (var i = 0; i < 4; i++) { Debug.Log("Local Corner " + i + " : " + v[i]); } } }
Additional Resources: RectTransform.GetWorldCorners.