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Unity Engine


widthCurve

Set the curve describing the width of the line at various points along its length.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public AnimationCurve widthCurve { get; set; }

Remarks

This property is multiplied by LineRenderer.widthMultiplier to get the final width of the line.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(LineRenderer))]public class ExampleClass : MonoBehaviour{ public float width = 1.0f; public bool useCurve = true; private LineRenderer lr; void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default")); // Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); } void Update() { AnimationCurve curve = new AnimationCurve(); if (useCurve) { curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); } else { curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 1.0f); } lr.widthCurve = curve; lr.widthMultiplier = width; } void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Width"); width = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), width, 0.1f, 1.0f); useCurve = GUI.Toggle(new Rect(25, 65, 200, 30), useCurve, "Use Curve"); }}