numCornerVertices
Set this to a value greater than 0, to get rounded corners between each segment of the line.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int numCornerVertices { get; set; }
Remarks
The value controls how many vertices are added to each joint, where a higher value will give a smoother result.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(LineRenderer))]public class ExampleClass : MonoBehaviour{ public int numCapVertices = 0; public int numCornerVertices = 0; private LineRenderer lr; void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default")); // Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); } void Update() { lr.numCapVertices = numCapVertices; lr.numCornerVertices = numCornerVertices; } void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Num Cap Vertices"); numCapVertices = (int)GUI.HorizontalSlider(new Rect(165, 25, 200, 30), (float)numCapVertices, 0.0f, 20.0f); GUI.Label(new Rect(25, 60, 200, 30), "Num Corner Vertices"); numCornerVertices = (int)GUI.HorizontalSlider(new Rect(165, 65, 200, 30), (float)numCornerVertices, 0.0f, 20.0f); }}