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Unity Engine


useWorldSpace

If enabled, the lines are defined in world space.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool useWorldSpace { get; set; }

Remarks

This means the object's position is ignored, and the lines are rendered around world origin.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Creates a line renderer at the origin with 2 colors. void Start() { LineRenderer lineRenderer; lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.SetColors(Color.red, Color.yellow); }}