useWorldSpace
If enabled, the lines are defined in world space.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool useWorldSpace { get; set; }
Remarks
This means the object's position is ignored, and the lines are rendered around world origin.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Creates a line renderer at the origin with 2 colors. void Start() { LineRenderer lineRenderer; lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.SetColors(Color.red, Color.yellow); }}