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Unity Engine


textureScale

A multiplier for the UV coordinates of the line texture.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Vector2 textureScale { get; set; }

Examples

using UnityEngine;using System.Collections;using UnityEditor;[RequireComponent(typeof(LineRenderer))]public class ExampleClass : MonoBehaviour{ public LineTextureMode textureMode = LineTextureMode.Stretch; public float textureScale = 1.0f; private LineRenderer lr; void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default")); // Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -1.0f, 0.0f); positions[1] = new Vector3(0.0f, -0.5f, 0.0f); positions[2] = new Vector3(2.0f, -1.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); } void Update() { lr.textureMode = textureMode; lr.textureScale = new Vector2(textureScale, 1.0f); } void OnGUI() { textureMode = GUI.Toggle(new Rect(25, 25, 200, 30), textureMode == LineTextureMode.Tile, "Tiled") ? LineTextureMode.Tile : LineTextureMode.Stretch; GUI.Label(new Rect(25, 60, 200, 30), "Texture Scale"); textureScale = GUI.HorizontalSlider(new Rect(125, 65, 200, 30), textureScale, 0.1f, 4.0f); }}