userAcceleration
Returns the acceleration that the user is giving to the device.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
public Vector3 userAcceleration { get; }
Remarks
The significance of this value is that the effect of gravity (which is also detected by the accelerometer) has been removed to leave just the acceleration from the user's movements.
Examples
using UnityEngine;public class Example : MonoBehaviour{ Vector3 forceVec; Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { // Apply forces to an object to match the side-to-side acceleration // the user is giving to the device. rb.AddForce(Input.gyro.userAcceleration.x * forceVec); }}