rotationRate
Returns rotation rate as measured by the device's gyroscope.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
public Vector3 rotationRate { get; }
Remarks
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This is the value as it is reported by the gyroscope hardware - a more accurate measurement that has been processed to remove "bias" can be obtained with the _rotationRateUnbiased property.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public float shakeSpeed; public AudioClip shakeSound; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void Update() { if (Input.gyro.rotationRate.y > shakeSpeed && !audioSource.isPlaying) audioSource.PlayOneShot(shakeSound); }}