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Unity Engine


rotationRate

Returns rotation rate as measured by the device's gyroscope.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.InputLegacyModule
public Vector3 rotationRate { get; }

Remarks

The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This is the value as it is reported by the gyroscope hardware - a more accurate measurement that has been processed to remove "bias" can be obtained with the _rotationRateUnbiased property.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public float shakeSpeed; public AudioClip shakeSound; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void Update() { if (Input.gyro.rotationRate.y > shakeSpeed && !audioSource.isPlaying) audioSource.PlayOneShot(shakeSound); }}