gravity
Returns the gravity acceleration vector expressed in the device's reference frame.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.InputLegacyModule
public Vector3 gravity { get; }
Remarks
This property returns _zero until the device delivers its first motion sample after the gyroscope is enabled. Read the gravity vector on a later frame, after the sensor has produced data.
Examples
using UnityEngine;public class Example : MonoBehaviour{ float movementScale; void Start() { Input.gyro.enabled = true; } void Update() { // A "spirit level" - the dot product of the gravity and the Y axis (ie, Vector3.up) // is a measure of how far the device is from level on that axis (it will be zero // if the device is perfectly level). This value can be used to position an object // to act as the "bubble". Vector3 pos = transform.position; pos.y = Vector3.Dot(Input.gyro.gravity, Vector3.up) * movementScale; transform.position = pos; }}