PlayInFixedTime
Plays a state.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
PlayInFixedTime(string, int)
Plays a state.
public void PlayInFixedTime(string stateName, int layer)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is . When you use the parameter, this method calls Animator.StringToHash internally. If you use this method with the same often, precompute the hash and use the parameter to improve performance.
RunBase LayerBase Layer.RunstateNamestateNamestateHashNameAdditional Resources: Animator.StringToHash
PlayInFixedTime(string)
Plays a state.
public void PlayInFixedTime(string stateName)
Parameters
The state name.
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is . When you use the parameter, this method calls Animator.StringToHash internally. If you use this method with the same often, precompute the hash and use the parameter to improve performance.
RunBase LayerBase Layer.RunstateNamestateNamestateHashNameAdditional Resources: Animator.StringToHash
PlayInFixedTime(string, int, float)
Plays a state.
public void PlayInFixedTime(string stateName, int layer, float fixedTime)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is . When you use the parameter, this method calls Animator.StringToHash internally. If you use this method with the same often, precompute the hash and use the parameter to improve performance.
RunBase LayerBase Layer.RunstateNamestateNamestateHashNameAdditional Resources: Animator.StringToHash
PlayInFixedTime(int, int, float)
Plays a state.
public void PlayInFixedTime(int stateNameHash, int layer, float fixedTime)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is . When you use the parameter, this method calls Animator.StringToHash internally. If you use this method with the same often, precompute the hash and use the parameter to improve performance.
RunBase LayerBase Layer.RunstateNamestateNamestateHashNameAdditional Resources: Animator.StringToHash
PlayInFixedTime(int, int)
Plays a state.
public void PlayInFixedTime(int stateNameHash, int layer)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is . When you use the parameter, this method calls Animator.StringToHash internally. If you use this method with the same often, precompute the hash and use the parameter to improve performance.
RunBase LayerBase Layer.RunstateNamestateNamestateHashNameAdditional Resources: Animator.StringToHash
PlayInFixedTime(int)
Plays a state.
public void PlayInFixedTime(int stateNameHash)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is . When you use the parameter, this method calls Animator.StringToHash internally. If you use this method with the same often, precompute the hash and use the parameter to improve performance.
RunBase LayerBase Layer.RunstateNamestateNamestateHashNameAdditional Resources: Animator.StringToHash