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Unity Engine


GetBehaviour<T>()

Returns the first StateMachineBehaviour that matches type T or is derived from T. Returns null if none are found.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public T GetBehaviour<T>() where T : StateMachineBehaviour

Returns

Type

Description

T

Examples

using UnityEditor;using UnityEngine;public class RunBehaviour : StateMachineBehaviour{ // OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Transform transform = animator.GetComponent<Transform>(); RaycastHit hitInfo; Vector3 dir = transform.TransformDirection(Vector3.forward); if (Physics.Raycast(transform.position + new Vector3(0, 1.5f, 0), dir, out hitInfo, 10)) { if (hitInfo.collider.tag == "Obstacle") { animator.GetBehaviour<SlideBehaviour>().target = transform.position + 1.25f * hitInfo.distance * dir; if (hitInfo.distance < 6) animator.SetTrigger("Slide"); } } }}public class SlideBehaviour : StateMachineBehaviour{ public Vector3 target; public float slideMatchTargetStart = 0.11f; public float slideMatchTargetStop = 0.40f; // OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.MatchTarget(target, new Quaternion(), AvatarTarget.Root, new MatchTargetWeightMask(new Vector3(1, 0, 1), 0), slideMatchTargetStart, slideMatchTargetStop); }}