videoRotationAngle
Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public int videoRotationAngle { get; }
Remarks
Call Application.RequestUserAuthorization before creating a WebCamTexture.
Examples
// Starts a camera and assigns the texture to the current renderer.// Updates polygon's orientation according to camera's given angle.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); } void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); }}