Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


videoRotationAngle

Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public int videoRotationAngle { get; }

Remarks

Call Application.RequestUserAuthorization before creating a WebCamTexture.

Examples

// Starts a camera and assigns the texture to the current renderer.// Updates polygon's orientation according to camera's given angle.using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); } void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); }}