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Unity Engine


RequestUserAuthorization(UserAuthorization)

Request authorization to use the webcam or microphone on iOS, and the webcam only on WebGL.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static AsyncOperation RequestUserAuthorization(UserAuthorization mode)

Parameters

Returns

Type

Description

AsyncOperation

Remarks

Application.RequestUserAuthorization
is called to request permission for microphone and camera. The application shows a dialog box to the user and waits for the operation to complete before being able to use these features.
Note: Use Application.HasUserAuthorization to query the result of the operation.

Examples

using UnityEngine;using UnityEngine.iOS;using System.Collections;// Show WebCams and Microphones on an iPhone/iPad.// Make sure NSCameraUsageDescription and NSMicrophoneUsageDescription// are in the Info.plist.public class ExampleClass : MonoBehaviour{ IEnumerator Start() { FindWebCams(); yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { Debug.Log("webcam found"); } else { Debug.Log("webcam not found"); } FindMicrophones(); yield return Application.RequestUserAuthorization(UserAuthorization.Microphone); if (Application.HasUserAuthorization(UserAuthorization.Microphone)) { Debug.Log("Microphone found"); } else { Debug.Log("Microphone not found"); } } void FindWebCams() { foreach (var device in WebCamTexture.devices) { Debug.Log("Name: " + device.name); } } void FindMicrophones() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } }}