GetSecondaryTextureCount()
Gets the number of Secondary Textures that the Sprite is using.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int GetSecondaryTextureCount()
Returns
Type | Description |
|---|---|
| int | Returns the number of Secondary Textures that the Sprite is using. |
Examples
using UnityEngine;// Create a Sprite with Secondary Texture properties and retrieves the total number of// Secondary Texture properties the Sprite has.public class ExampleClass : MonoBehaviour{ void Start() { var texture = new Texture2D(64, 64); var secondaryTexture1 = new Texture2D(64, 64); var secondaryTexture2 = new Texture2D(64, 64); var secondaryTexture3 = new Texture2D(64, 64); var secondarySpriteTexture = new[] { new SecondarySpriteTexture() { name = "_SecondaryTexture1", texture = secondaryTexture1 }, new SecondarySpriteTexture() { name = "_SecondaryTexture2", texture = secondaryTexture2 }, new SecondarySpriteTexture() { name = "_SecondaryTexture3", texture = secondaryTexture3 } }; var sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100, 0, SpriteMeshType.FullRect, Vector4.zero, false, secondarySpriteTexture); int spriteSecondaryTextureCount = sprite.GetSecondaryTextureCount(); // This will print 3 since there are 3 Secondary Texture properties in the Sprite. print(spriteSecondaryTextureCount); }}