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Unity Engine


SetFloat(string, float)

Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void SetFloat(string key, float value)

Parameters


value

Remarks

The following example passes the
KeyName
and
Value
variables to a function called
SetFloat
. The function uses the
KeyName
variable in
PlayerPrefs.SetFloat
as an identifier, and
Value
as the contents to store. For example, you could use
PlayerPrefs.SetFloat
to store the user’s current health, like this: /PlayerPrefs.SetFloat(“CharacterHealth”, 60.5f)/. The GetFloat function then uses the same
KeyName
variable to retrieve the value stored in
PlayerPrefs
. See PlayerPrefs.GetFloat for more information.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public void SetFloat(string KeyName, float Value) { PlayerPrefs.SetFloat(KeyName, Value); } public float GetFloat(string KeyName) { return PlayerPrefs.GetFloat(KeyName); }}