SetFloat(string, float)
Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void SetFloat(string key, float value)
Parameters
Remarks
The following example passes the and variables to a function called . The function uses the variable in as an identifier, and as the contents to store. For example, you could use to store the user’s current health, like this: /PlayerPrefs.SetFloat(“CharacterHealth”, 60.5f)/. The GetFloat function then uses the same variable to retrieve the value stored in . See PlayerPrefs.GetFloat for more information.
KeyNameValueSetFloatKeyNamePlayerPrefs.SetFloatValuePlayerPrefs.SetFloatKeyNamePlayerPrefsExamples
using UnityEngine;public class Example : MonoBehaviour{ public void SetFloat(string KeyName, float Value) { PlayerPrefs.SetFloat(KeyName, Value); } public float GetFloat(string KeyName) { return PlayerPrefs.GetFloat(KeyName); }}