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Unity Engine


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Unity Engine


HasKey(string)

Returns true if the given key exists in PlayerPrefs, otherwise returns false.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool HasKey(string key)

Parameters

Returns

Type

Description

bool

Remarks

The following example demonstrates using PlayerPrefs.HasKey in a conditional statement. It prints one message to the console if the conditional statement returns true (if the key does exist in the
PlayerPrefs
data), and a different message if the conditional statement returns false (if the key does not exist in the
PlayerPrefs
data).

Examples

using UnityEngine;public class Example : MonoBehaviour{ public void HasKey(string KeyName) { if (PlayerPrefs.HasKey(KeyName)) { Debug.Log("The key " + KeyName + " exists"); } else Debug.Log("The key " + KeyName + " does not exist"); }}