HasKey(string)
Returns true if the given key exists in PlayerPrefs, otherwise returns false.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool HasKey(string key)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
The following example demonstrates using PlayerPrefs.HasKey in a conditional statement. It prints one message to the console if the conditional statement returns true (if the key does exist in the data), and a different message if the conditional statement returns false (if the key does not exist in the data).
PlayerPrefsPlayerPrefsExamples
using UnityEngine;public class Example : MonoBehaviour{ public void HasKey(string KeyName) { if (PlayerPrefs.HasKey(KeyName)) { Debug.Log("The key " + KeyName + " exists"); } else Debug.Log("The key " + KeyName + " does not exist"); }}