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Unity Engine


GetString

Gets the string that corresponds to key in the player preferences.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetString(string, string)

Gets the string that corresponds to
key
in the player preferences.
public static string GetString(string key, string defaultValue)

Parameters

The key used to retrieve the corresponding string in the player preferences.

defaultValue

The value to return when no string is found for the given
key
in the player preferences.

Returns

Type

Description

stringThe string corresponding to the given
key
,
defaultValue
if no string is found for the given
key
.

Remarks

Returns given
defaultValue
if no string is found for the given
key
.

Examples

//Use this script to fetch the settings and show them as text on the screen.using UnityEngine;public class PlayerPrefsGetStringExample : MonoBehaviour{ string m_PlayerName; void Start() { //Fetch the PlayerPref settings SetText(); } void SetText() { //Fetch name (string) from the PlayerPrefs (set these PlayerPrefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); } void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); }}

GetString(string)

Gets the string that corresponds to
key
in the player preferences.
public static string GetString(string key)

Parameters

The key used to retrieve the corresponding string in the player preferences.

Returns

Type

Description

stringThe string corresponding to the given
key
,
string.Empty
if no string is found for the given
key
.

Remarks

Returns
string.Empty
if no string is found for the given
key
.