GetString
Gets the string that corresponds to key in the player preferences.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetString(string, string)
Gets the string that corresponds to in the player preferences.
keypublic static string GetString(string key, string defaultValue)
Parameters
Returns
Type | Description |
|---|---|
| string | The string corresponding to the given |
Remarks
Returns given if no string is found for the given .
defaultValuekeyExamples
//Use this script to fetch the settings and show them as text on the screen.using UnityEngine;public class PlayerPrefsGetStringExample : MonoBehaviour{ string m_PlayerName; void Start() { //Fetch the PlayerPref settings SetText(); } void SetText() { //Fetch name (string) from the PlayerPrefs (set these PlayerPrefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); } void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); }}
GetString(string)
Gets the string that corresponds to in the player preferences.
keypublic static string GetString(string key)
Parameters
The key used to retrieve the corresponding string in the player preferences.
Returns
Type | Description |
|---|---|
| string | The string corresponding to the given |
Remarks
Returns if no string is found for the given .
string.Emptykey