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Unity Engine


useSideFriction

Should friction be used on the platform sides?
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useSideFriction { get; set; }

Remarks

When false, a contact on the side uses no friction. When true, any existing friction is used. This is useful to stop friction slowing a Collider2D when in contact with a vertical surface when a force is being applied to keep the Collider2D in contact with the surface. The "sides" are defined as the edges perpendicular to the "top" surface(s) in local-space.