sideFriction
Whether friction should be used on the platform sides or not.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool sideFriction { get; set; }
Remarks
This is useful to stop friction slowing a Collider2D when in contact with a vertical surface when a force is being applied to keep the Collider2D in contact with the surface. The "sides" are defined as the edges perpendicular to the "top" surface(s) in local-space.