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Unity Engine


sideFriction

Whether friction should be used on the platform sides or not.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Warning
Removed. PlatformEffector2D.sideFriction has been deprecated. Use PlatformEffector2D.useSideFriction instead
public bool sideFriction { get; set; }

Remarks

This is useful to stop friction slowing a Collider2D when in contact with a vertical surface when a force is being applied to keep the Collider2D in contact with the surface. The "sides" are defined as the edges perpendicular to the "top" surface(s) in local-space.