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sideAngleVariance

The angle variance centered on the sides of the platform. Zero angle only matches sides 90-degree to the platform "top".
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Warning
Removed. PlatformEffector2D.sideAngleVariance has been deprecated. Use PlatformEffector2D.sideArc instead
public float sideAngleVariance { get; set; }

Remarks

Increasing thesideAngleVariance allows the definition of what is a "side" to be expanded beyond the surfaces perpendicular to the platform "top". For instance, if the Effector2D source was a CircleCollider2D then the sides could be set to an arc on either side of the circle.