sideAngleVariance
The angle variance centered on the sides of the platform. Zero angle only matches sides 90-degree to the platform "top".
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float sideAngleVariance { get; set; }
Remarks
Increasing thesideAngleVariance allows the definition of what is a "side" to be expanded beyond the surfaces perpendicular to the platform "top". For instance, if the Effector2D source was a CircleCollider2D then the sides could be set to an arc on either side of the circle.
Additional Resources: PlatformEffector2D.sideBounce, PlatformEffector2D.sideFriction.