Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


OnMouseOver()

Called every frame while the mouse is over the Collider.
Read time 1 minuteLast updated 4 days ago

Definition

public void OnMouseOver()

Remarks

A call to OnMouseEnter occurs on the first frame the mouse is over the object. OnMouseOver is then called each frame until the mouse moves away, at which point OnMouseExit is called. This event is sent to all scripts attached to the Collider. This function is not called on objects that belong to Ignore Raycast layer. This function is called on Colliders and 2D Colliders marked as trigger when the following properties are set to true: - For 3D physics: Physics.queriesHitTriggers - For 2D physics: Physics2D.queriesHitTriggers
OnMouseOver
can be a coroutine.

Examples

//Attach this script to a GameObject to have it output messages when your mouse hovers over it.using UnityEngine;public class OnMouseOverExample : MonoBehaviour{ void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); } void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); }}