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Unity Engine


OnCollisionStay(Collision)

OnCollisionStay is called once per frame for every Collider or Rigidbody that touches another Collider or Rigidbody.
Read time 1 minuteLast updated 10 days ago

Definition

OnCollisionStay()

public void OnCollisionStay(Collision collision)

Parameters

collision

Remarks

In contrast to OnTriggerStay, OnCollisionStay is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Note: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Collision stay events are not sent for sleeping Rigidbodies.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnCollisionStay(Collision collisionInfo) { // Debug-draw all contact points and normals foreach (ContactPoint contact in collisionInfo.contacts) { Debug.DrawRay(contact.point, contact.normal, Color.white); } }}