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Unity Engine


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Unity Engine


OnJointBreak(float)

Called when a joint attached to the same game object broke.
Read time 1 minuteLast updated 4 days ago

Definition

OnJointBreak()

public void OnJointBreak(float arg0)

Parameters

arg0

Remarks

When a force that is higher than the breakForce of the joint, the joint will break off. When the joint breaks off, OnJointBreak will be called and the break force applied to the joint will be passed in. After OnJointBreak the joint will automatically be removed from the game object and deleted. Additional Resources: Joint.breakForce.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnJointBreak(float breakForce) { Debug.Log("Joint Broke!, force: " + breakForce); }}