Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetBaseVertex(int)

Gets the base vertex index of the given /sub-mesh/.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public uint GetBaseVertex(int submesh)

Parameters

submesh

The sub-mesh index. See Mesh.subMeshCount.

Returns

Type

Description

uintThe offset applied to all vertex indices of this sub-mesh.

Remarks

The base vertex can be used to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers, as long as each sub-mesh fits within its own 65535 vertex area. Alternatively, 32 bit index buffers can be used via Mesh.indexFormat.
Additional Resources: Mesh.SetIndices.