GetBaseVertex(int)
Gets the base vertex index of the given /sub-mesh/.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public uint GetBaseVertex(int submesh)
Parameters
The sub-mesh index. See Mesh.subMeshCount.
Returns
Type | Description |
|---|---|
| uint | The offset applied to all vertex indices of this sub-mesh. |
Remarks
The base vertex can be used to achieve meshes that are larger than 65535 vertices while using 16 bit index buffers, as long as each sub-mesh fits within its own 65535 vertex area. Alternatively, 32 bit index buffers can be used via Mesh.indexFormat.
Additional Resources: Mesh.SetIndices.