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Unity Engine


subMeshCount

The number of sub-meshes inside the Mesh object.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int subMeshCount { get; set; }

Remarks

Each sub-mesh corresponds to a Material in a Renderer, such as MeshRenderer or SkinnedMeshRenderer. A sub-mesh consists of a list of triangles, which refer to a set of vertices. Vertices can be shared between multiple sub-meshes.
Additional Resources: Mesh.GetTriangles, Mesh.SetTriangles.
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Debug.Log("Submeshes: " + mesh.subMeshCount); }}
For advanced lower-level sub-mesh and mesh data manipulation functions, see SubMeshDescriptor, Mesh.SetSubMesh, Mesh.SetIndexBufferParams, Mesh.SetIndexBufferData.
Note that changing subMeshCount to a smaller value than it was previously resizes the Mesh index buffer to be smaller. The new index buffer size is set to SubMeshDescriptor.indexStart of the first removed sub-mesh.