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Unity Engine


skinWeightBufferLayout

The dimension of data in the bone weight buffer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public SkinWeights skinWeightBufferLayout { get; }

Remarks

This value describes the layout of data in the mesh's bone weight buffer. It depends on how many bones that affect each vertex in the mesh.
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; if(mesh.skinWeightBufferLayout == SkinWeights.FourBones) { Debug.Log("Mesh is using four bones per vertex"); } }}
Additional Resources: Mesh.GetBoneWeightBuffer.