GetBindposes
Gets the bind poses of the Mesh.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetBindposes()
Gets the bind poses of the Mesh.
public NativeArray<Matrix4x4> GetBindposes()
Returns
Type | Description |
|---|---|
| NativeArray<Matrix4x4> | The array of bind poses belonging to the Mesh. |
Remarks
The bind pose at each index corresponds to the bone with the same index. Additional Resources: SkinnedMeshRenderer.bones.
GetBindposes(List<Matrix4x4>)
Gets the bind poses of the Mesh.
public void GetBindposes(List<Matrix4x4> bindposes)
Parameters
A list of bind poses to populate.
Remarks
The bind pose at each index corresponds to the bone with the same index. Additional Resources: SkinnedMeshRenderer.bones.
Use this method instead of Mesh.bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.