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Unity Engine


respectSceneVisibilityWhenBakingGI

When Unity is precomputing or baking Global Illumination, respect the Scene Visibility setting of a [[GameObject] with a MeshRenderer or Terrain component.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool respectSceneVisibilityWhenBakingGI { get; set; }

Remarks

This property requires that a SceneView be present in the editor for it to have any effect; this includes while in batch mode. See EditorWindow and SceneVisibilityManager for more information.