filteringGaussRadiusIndirect
Deprecated, Use LightingSettings.filteringGaussianRadiusIndirect instead. Specifies the method that the Progressive Lightmapper uses to reduce noise in lightmaps. (Editor only).
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int filteringGaussRadiusIndirect { get; set; }
Remarks
Options are None, Automatic, or Advanced.
This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.
When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering property in the Lighting Settings Asset Inspector.
Additional Resources: Lighting Settings Asset.