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Unity Engine


range

The range of each point of the light. Since area lights have a light emitting surface instead of a single point, the cumulative range of the light is larger than this property. This larger range can be read from the Light.dilatedRange property. For non-area lights, Light.range and Light.dilatedRange return the same value.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float range { get; set; }

Remarks

Additional Resources: Light component.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Pulse light's range between original range // and half of the original one float duration = 3.0f; float originalRange; Light lt; void Start() { lt = GetComponent<Light>(); originalRange = lt.range; } void Update() { var amplitude = Mathf.PingPong(Time.time, duration); // Transform from 0..duration to 0.5..1 range. amplitude = amplitude / duration * 0.5f + 0.5f; // Set light range. lt.range = originalRange * amplitude; }}