Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


color

Specifies the color emitted by the light.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Color color { get; set; }

Remarks

To modify the light intensity you change the light's color luminance. Lights always add illumination, so a light with a black color is the same as no light at all.
For more information, refer to Light component.
using UnityEngine;public class Example : MonoBehaviour{ Light lt; void Start() { lt = GetComponent<Light>(); } // Darken the light completely over a period of 2 seconds. void Update() { lt.color -= (Color.white / 2.0f) * Time.deltaTime; }}
Another example:
using UnityEngine;public class Example : MonoBehaviour{ // Interpolate light color between two colors back and forth float duration = 1.0f; Color color0 = Color.red; Color color1 = Color.blue; Light lt; void Start() { lt = GetComponent<Light>(); } void Update() { // set light color float t = Mathf.PingPong(Time.time, duration) / duration; lt.color = Color.Lerp(color0, color1, t); }}