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Unity Engine


Space(float)

Insert a space in the current layout group.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule
public static void Space(float pixels)

Parameters

pixels

Remarks

The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical. Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight
GUILayoutSpace (Space(float))
Space of 20px between two buttons.
using UnityEngine;public class Example : MonoBehaviour{ void OnGUI() { GUILayout.Button("I'm the first button"); // Insert 20 pixels of space between the 2 buttons. GUILayout.Space(20); GUILayout.Button("I'm a bit further down"); }}
In horizontal groups, the pixels are measured horizontally:
using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Button("I'm the first button"); // Insert 20 pixels of space between the 2 buttons. GUILayout.Space(20); GUILayout.Button("I'm the second button"); GUILayout.EndHorizontal(); }}
An example that is based on EditorWindow:
using UnityEngine;using UnityEditor;// Example of using GUILayout.Space inside an EditorWindow.// Clicking on the buttons changes the size of the Space.public class ExampleClass : EditorWindow{ [MenuItem("Examples/GUILayout.Space")] static void CreateWindow() { EditorWindow window = GetWindow<ExampleClass>(); window.Show(); } private float spaceSize = 20.0f; void OnGUI() { if (GUILayout.Button("Button1: Move Button2 down by 2 pixels")) { spaceSize = spaceSize + 2.0f; } GUILayout.Space(spaceSize); if (GUILayout.Button("Button2: Move up by 1 pixel")) { spaceSize = spaceSize - 1.0f; } }}