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Unity Engine


RepeatButton

Make a repeating button. The button returns true as long as the user holds down the mouse.
Read time 7 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

RepeatButton(Texture, GUILayoutOption[])

Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(Texture image, params GUILayoutOption[] options)

Parameters

image

Texture to display on the button.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the holds down the mouse.

Remarks

GUILayoutButton (RepeatButton)
Repeat Buttons in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}

RepeatButton(string, GUILayoutOption[])

Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(string text, params GUILayoutOption[] options)

Parameters

text

Text to display on the button.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the holds down the mouse.

Remarks

GUILayoutButton (RepeatButton)
Repeat Buttons in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}

RepeatButton(GUIContent, GUILayoutOption[])

Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(GUIContent content, params GUILayoutOption[] options)

Parameters

content

Text, image and tooltip for this button.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the holds down the mouse.

Remarks

GUILayoutButton (RepeatButton)
Repeat Buttons in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}

RepeatButton(Texture, GUIStyle, GUILayoutOption[])

Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options)

Parameters

image

Texture to display on the button.

The style to use. If left out, the button style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the holds down the mouse.

Remarks

GUILayoutButton (RepeatButton)
Repeat Buttons in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}

RepeatButton(string, GUIStyle, GUILayoutOption[])

Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options)

Parameters

text

Text to display on the button.

The style to use. If left out, the button style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the holds down the mouse.

Remarks

GUILayoutButton (RepeatButton)
Repeat Buttons in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}

RepeatButton(GUIContent, GUIStyle, GUILayoutOption[])

Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options)

Parameters

content

Text, image and tooltip for this button.

The style to use. If left out, the button style from the current GUISkin is used.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

booltrue when the holds down the mouse.

Remarks

GUILayoutButton (RepeatButton)
Repeat Buttons in the Game View.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}