RepeatButton
Make a repeating button. The button returns true as long as the user holds down the mouse.
Read time 7 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
RepeatButton(Texture, GUILayoutOption[])
Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(Texture image, params GUILayoutOption[] options)
Parameters
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the holds down the mouse. |
Remarks

Repeat Buttons in the Game View.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}
RepeatButton(string, GUILayoutOption[])
Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(string text, params GUILayoutOption[] options)
Parameters
Text to display on the button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the holds down the mouse. |
Remarks

Repeat Buttons in the Game View.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}
RepeatButton(GUIContent, GUILayoutOption[])
Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(GUIContent content, params GUILayoutOption[] options)
Parameters
Text, image and tooltip for this button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the holds down the mouse. |
Remarks

Repeat Buttons in the Game View.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}
RepeatButton(Texture, GUIStyle, GUILayoutOption[])
Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options)
Parameters
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the holds down the mouse. |
Remarks

Repeat Buttons in the Game View.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}
RepeatButton(string, GUIStyle, GUILayoutOption[])
Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options)
Parameters
Text to display on the button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the holds down the mouse. |
Remarks

Repeat Buttons in the Game View.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}
RepeatButton(GUIContent, GUIStyle, GUILayoutOption[])
Make a repeating button. The button returns true as long as the user holds down the mouse.
public static bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
Parameters
Text, image and tooltip for this button.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| bool | true when the holds down the mouse. |
Remarks

Repeat Buttons in the Game View.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); } if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } }}