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Unity Engine


BeginHorizontal

Begin a Horizontal control group.
Read time 5 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule

BeginHorizontal(GUILayoutOption[])

Begin a Horizontal control group.
public static void BeginHorizontal(params GUILayoutOption[] options)

Parameters

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.
GUILayoutHorizontal (BeginHorizontal)
Horizontal Layout.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}

BeginHorizontal(GUIStyle, GUILayoutOption[])

Begin a Horizontal control group.
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)

Parameters

The style to use for background image and padding values. If left out, the background is transparent.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.
GUILayoutHorizontal (BeginHorizontal)
Horizontal Layout.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}

BeginHorizontal(string, GUIStyle, GUILayoutOption[])

Begin a Horizontal control group.
public static void BeginHorizontal(string text, GUIStyle style, params GUILayoutOption[] options)

Parameters

text

Text to display on group.

The style to use for background image and padding values. If left out, the background is transparent.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.
GUILayoutHorizontal (BeginHorizontal)
Horizontal Layout.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}

BeginHorizontal(Texture, GUIStyle, GUILayoutOption[])

Begin a Horizontal control group.
public static void BeginHorizontal(Texture image, GUIStyle style, params GUILayoutOption[] options)

Parameters

image

Texture to display on group.

The style to use for background image and padding values. If left out, the background is transparent.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.
GUILayoutHorizontal (BeginHorizontal)
Horizontal Layout.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}

BeginHorizontal(GUIContent, GUIStyle, GUILayoutOption[])

Begin a Horizontal control group.
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options)

Parameters

content

Text, image, and tooltip for this group.

The style to use for background image and padding values. If left out, the background is transparent.

An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Remarks

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.
GUILayoutHorizontal (BeginHorizontal)
Horizontal Layout.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}