BeginHorizontal
Begin a Horizontal control group.
Read time 5 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
BeginHorizontal(GUILayoutOption[])
Begin a Horizontal control group.
public static void BeginHorizontal(params GUILayoutOption[] options)
Parameters
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Remarks
All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.

Horizontal Layout.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}
BeginHorizontal(GUIStyle, GUILayoutOption[])
Begin a Horizontal control group.
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
Parameters
The style to use for background image and padding values. If left out, the background is transparent.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Remarks
All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.

Horizontal Layout.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}
BeginHorizontal(string, GUIStyle, GUILayoutOption[])
Begin a Horizontal control group.
public static void BeginHorizontal(string text, GUIStyle style, params GUILayoutOption[] options)
Parameters
Text to display on group.
The style to use for background image and padding values. If left out, the background is transparent.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Remarks
All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.

Horizontal Layout.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}
BeginHorizontal(Texture, GUIStyle, GUILayoutOption[])
Begin a Horizontal control group.
public static void BeginHorizontal(Texture image, GUIStyle style, params GUILayoutOption[] options)
Parameters
The style to use for background image and padding values. If left out, the background is transparent.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Remarks
All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.

Horizontal Layout.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}
BeginHorizontal(GUIContent, GUIStyle, GUILayoutOption[])
Begin a Horizontal control group.
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
Parameters
Text, image, and tooltip for this group.
The style to use for background image and padding values. If left out, the background is transparent.
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Remarks
All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.

Horizontal Layout.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnGUI() { // Starts a horizontal group GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); }}