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Unity Engine


SetNextControlName(string)

Set the name of the next control.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule
public static void SetNextControlName(string name)

Parameters

name

Remarks

This makes the following control be registered with a given name.

Examples

// Sets the login textfield with "user". If it is selected and the user// presses enter, it prints Loginusing UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public string login = "username"; public string login2 = "no action here"; void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login); login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.Equals(Event.KeyboardEvent("return")) && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login"); if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); }}