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Unity Engine


GetNameOfFocusedControl()

Get the name of named control that has focus.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule
public static string GetNameOfFocusedControl()

Returns

Type

Description

string

Remarks

Control names are set up by using GUI.SetNextControlName. When a named control has focus, this function will return its name. If no control has focus or the focused control has no name set, an empty string will be returned instead.
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public string login = "username"; public string login2 = "no action here"; void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login); login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.isKey && Event.current.keyCode == KeyCode.Return && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login"); if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); }}