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Unity Engine


DrawFrustum(Vector3, float, float, float, float)

Draw a camera frustum using the currently set Gizmos.matrix for its location and rotation.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect)

Parameters

center

The apex of the truncated pyramid.

Vertical field of view (ie, the angle at the apex in degrees).

maxRange

Distance of the frustum's far plane.

minRange

Distance of the frustum's near plane.

aspect

Width/height ratio.