LogWarning
A variant of Debug.Log that logs a warning message to the console.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
LogWarning(Object)
A variant of Debug.Log that logs a warning message to the console.
public static void LogWarning(object message)
Parameters
String or object to be converted to string representation for display.
Remarks
When you select the message in the Editor's console, the object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.
contextWhen the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
Examples
using UnityEngine;using System.Collections;public class MyGameClass : MonoBehaviour{ private Transform transform; void MyGameMethod() { if (transform == null) Debug.LogWarning("A warning assigned to this transform!", transform); }}
LogWarning(Object, Object)
A variant of Debug.Log that logs a warning message to the console.
public static void LogWarning(object message, Object context)
Parameters
Remarks
When you select the message in the Editor's console, the object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.
contextWhen the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
Examples
using UnityEngine;using System.Collections;public class MyGameClass : MonoBehaviour{ private Transform transform; void MyGameMethod() { if (transform == null) Debug.LogWarning("A warning assigned to this transform!", transform); }}