Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


resource

The default AudioResource to play.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public AudioResource resource { get; set; }

Remarks

You can also use this property to set the AudioResource that plays next.
Note: Audio resources don’t provide direct access to properties like
length
. However, if your audio resource is an AudioClip, you can access these properties through AudioSource.clip. Other types of resources might not provide direct access to these properties because the resources are dynamic or the values might change every time you play the audio.

Examples

using UnityEngine;[RequireComponent(typeof(AudioSource))]public class ExampleClass : MonoBehaviour{ public AudioResource m_Resource; public void PlayAudioResource() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Resource; audioSource.Play(); }}